![]() The game runs fine on switch, there are some graphical issues and it does have a lot of load screens, although most of them only last 5 to 10 seconds. Lost in Random suffers from an issue common in much of modern media. Ruled by a wicked Queen, the kingdom of Random is divided into six shadowy realms where life is dictated by a cursed black dice. Its perfectly playable and some of the worlds are pretty cool, but the meet of the gameplay is just not well executed. Mixed or average reviews based on 56 Ratings Your Score 0 Summary: Play the odds in Lost in Random, a gothic fairytale-inspired action adventure where every citizen’s fate is determined by the roll of a dice. The art style of this game is so great and I really wanted to like it, but it just doesn't work for me at all. As someone who plays mainly big JRPGs, I almost never skip dialogue in a game, but here I was skipping a lot of side quest dialogue because they just weren't interesting at all. ![]() The voice acting is solid, but in some instances they just make characters grunt which felt really weird, especially if a side quest focused on them. ![]() Some of the dialogue sequences are really repetitive too and they become annoying to go through as one character will tell you to do the same thing in like three different ways. The overly dark and dreary opening areas are disjointed, rushing through the setup. Lost in Random makes a poor first impression. For a game that is so heavily based around being like a storybook I really expected more of an epilogue sequence but there is none. GameSpot may get a commission from retail offers. The story itself is fairly formulaic (go to new area, do a couple fights to obtain item, fight boss, move on) and the ending was so abrupt. ![]() This gets better as you progress through the game and you can just fill your deck with mostly attack cards, but you start the game with 3 cards in your deck that can deal damage and the bad taste that left for me never went away. Your ability to do damage is so heavily based on RNG that most fights get drug out way longer then they need to be as you just doge around until you draw a card that lets you finally do some damage. Its art style is beautiful, the sound design is great, but the gameplay just falls so short it hurts.
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